EMV Softwares Pvt. Is a company that works in a flexible environment for software development process, adjusting as per our clients’ requirements. We at EMV Softwares can offer you comprehensive online software solutions which are incorporated with new innovations and latest technology. Warblade Mk II is EMVs most ambitious project so far and it is going to take a while to make this game. Considering Warblades long development cycle no-one should expect this game any time soon. That is not to say that Mk II is going to take as long as Warblade did, the development process is now quicker and easier with Unity, but also the.
|EMV tag search||Look up EMV tags in this handy database. Search by keyword e.g. for all tags that containthe word 'currency' or 'cryptogram' in the description, or look up a hex tag e.g '9F20'.|
|TLV decoder||Decode EMV TLV (Tag, Length Value) byte strings into their constituent tags and sub-tags.Useful for analysing APDU traces, responses and so on.|
|CAP calculator||Generate CAP codes using an emulated banking card and CAP calculator, to test against real gadgetsor for testing authentication servers.|
|Cryptogram calculator||Generate and verify EMV ARQC, ARPC and TC cryptograms, calculated using the vital parameters of thecard, UDKs, ATC etc.|
|DES calculator||Encrypt and decrypt hex strings using DES and 3DES, using the basic modes of operation, ECB, CBC.|
|ASN1 decoder||Decode a binary file into an ASN1 dump using an online interface to Peter Gutmann's dumpasn1 tool|
|PIN translation tools||Encrypt, decrypt and translate ISO PINblocks between different encryption keys. PINs, PANs, padding.. all sorts of fun!|
|Keyshare generation tools||Automatically generate test keys of various lengths, and split into components. KCVs are automatically provided for each component and the whole key.|
|Truecolour hex dump tool||This hex dump tool will create a multicoloured, annotated hex dump of the provided file, making it easy to spot strings, markers, and high and low entropy areas of the file. Very useful for when you don't have your favourite hex dump tool to hand.|
|Character set encoding conversion||Convert strings of text and hex between ASCII, ECBDIC and hex representations. Suprising how often you need one of these!|
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Vectorblade is my newest game for the vectrex. Vectorblade is a classic “bottom up shooter”, heavily inspired by “Warblade” from Edgar M. Vigdal.
Warblade or its predecessor “Deluxe Galaga” was originally developed for the Amiga computer, but was later adapated to Windows, OS X and even iOS.
Some sources concering these games:
Warblade homepage (I am not sure this is active anymore, since sadly Edgar passed away some time ago)
FAQ on Moby games
And finaly about Edgar and his game history: The ‘Golden Age’ game developer you didn’t know you knew.
Since my “Amiga days” I have been a fan of Edgar’s games, starting with Deluxe Pacman – in which’s documentation I am even mentioned for contributing some bug reports :-). After switching over to PC-technology I so “missed” Deluxe Pacman, that I programmed my very own version (see: Pacman).
Now over twenty years in the future – I again take inspriration from one of Edgars programs and do my own bottom up shooter. The name will be “Vectorblade“, which is a tribute to his fantastic Warblade, to Edgar himself – and the video game console I am writing the game for – the Vectrex.
If you ever played Warblade – or took a fleeting glance at the above linked FAQ – you will easily see, that a complete “Warblade” version for the Vectrex will be impossible to do. Nonetheless I tried to catch the Warblade “feeling” and hope I made a similar addictive and involved game.
Right from the onset of my undertaking I had a fairly firm grasp of what I wanted to achieve. If at some stage I had not been able to pull it off on my Vectrex I would have cancelled the project.
At the moment Vectorblade is the largest Vectrex game in existence (for the time being). I set out to do a 64k game, which already is twice as much, as the Vectrex was originally designed for. The final games size is be around 192k.
The game does not use additional hardware and is available on cartridge (which includes a 256k Flash and a quad-NAND chip for bankswitching). Highscores, progress and options are saved to the flash memory. I designed the cartridge especially for Vectorblade and right now it is a “one of its kind”.
As it is now, the game can only be played from cartridge on a real vectrex – or in Vide (emulation – my own development environment).
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Vectorblade source code and everything that goes with it is now available on github: https://github.com/malbanGit/Vectorblade